![arc rise fantasia undub usb loader gx settings arc rise fantasia undub usb loader gx settings](https://art.gametdb.com/wii/cover3D/US/RPJEUD.png)
I AM NOT using 3.0 for the recording, so if you know what to look for, you may see the slight problems. Here it doesn't seem as common or harsh, but it could be later. In some games this problem is constantly on screen. Game has texture problems on newer revisions, thus I use 3.0 because most or all of the newer ones do not offer the safe/fast texture options. Overclocking the CPU to 3.4 GHz solves the issue. Runs between 98% and 100% with D3D9, no noticeable slowdown in game, but cutscenes lose progressively sync with their audio (regardless of Dolphin setup). Runs perfectly fine but the only graphics glitch I've encountered is character and monster shadowing problem in battle. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Arc Rise Fantasia since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. Please refer to issue 10367 for more information. Because the problem is related to how long frames take, increasing the emulated CPU Clock above 125% and enabling Speed Up Disc Transfer Rate may quell the issues. Remove the "22441BB0 00000002" line if you want to revert back to 30FPS cutscenes.Īs of 5.0-845 Gecko codes do not work properly in Arc Rise Fantasia. There's a timed event in Zeifellt Tower that will appear to move too fast, but the timer moves at the correct speed.Ĭutscenes may have very minor graphical glitches when the camera switches around.
![arc rise fantasia undub usb loader gx settings arc rise fantasia undub usb loader gx settings](https://gbatemp.net/data/avatars/l/317/317239.jpg)
Disabling Scaled EFB Copy in Dolphin's settings will influence how the blooming effects should look, but this likely results in some issues on its own.Ġ4535c98 42BA0000 //ship move speed halved 1Ġ4535c9c 42700000 //ship move speed halved 2Ġ4535be8 3C80AE10 //world map camera rotate adjustĠ4535bf0 3D410518 //Ship camera rotate use 3D75C28F for faster rotationĬ21A33DC 00000003 //Halve World Player MoveĬ21BEA70 00000003 //Halve World Enemy MoveĬ21A3BD4 00000006 //world map run sound fixģC608000 6063180C // using Gecko Register 180CĬ20C8328 00000006 //Main Animation and Auto move 30FPS revertĬ2039DD0 00000003 //Camera version 1. It will have several copies of the bloom spread out from the source, and can be very distracting. This title suffers from Dolphin's blooming offset problem. The second texture pack uses PNG files, so you have to select the PNG version of the first texture pack in order to use both packs together.
#Arc rise fantasia undub usb loader gx settings install#
You can use these packs together by installing the second one first, allowing you to overwrite outdated files when you install the first texture pack. (Incomplete May include outdated textures from UI pack)
![arc rise fantasia undub usb loader gx settings arc rise fantasia undub usb loader gx settings](https://i.ytimg.com/vi/B0qY4Pzps38/maxresdefault.jpg)
There are no reported problems with this title.
![arc rise fantasia undub usb loader gx settings arc rise fantasia undub usb loader gx settings](https://i.ytimg.com/vi/9UeJBqOTwvg/mqdefault.jpg)
To fix, migrate controls to use separate physical controllers. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. Emulation Information Controller Map OverlapĪrc Rise Fantasia is capable of using both GameCube controllers and Wii Remotes.